TileData.mul

This file contains information about the tiles in Art.mul.
The flag-list contains only bits, whose meaning is veryfied. If you feel you could help me on finding the missing ones, write me and i'll give you the decoded files to look at.

TileData.mul (1.036.288 bytes)

512 Blocks of [Land Tile Group] 428.032 bytes
512 Blocks of [Static Tile Group] 608.256 bytes

Land Tile Group (836 bytes)

Unknown 4 bytes
32 Blocks of [Land Tile Data] 832 bytes

Static Tile Group (1188 bytes)

Unknown 4 bytes
32 Blocks of [Static Tile Data] 1184 bytes

Land Tile Data (26 bytes)

Unsigned byte is "Land Tile Flag 1" 1 byte
Unsigned byte is "Land Tile Flag 2" 1 byte
Unsigned byte is "Land Tile Flag 3" 1 byte
Unsigned byte is "Land Tile Flag 4" 1 byte
Unknown 2 bytes
Char[20] is "TileName" 20 bytes
0 1 2 3 4 5 6 7 8 9 A B C D E F
00 Land Tile Flag 1 Land Tile Flag 2 Land Tile Flag 3 Land Tile Flag 4 Unknown TileName...
10 ...TileName

Static Tile Data (37 bytes)

Unsigned byte is [Static Tile Flag 1] 1 byte
Unsigned byte is [Static Tile Flag 2] 1 byte
Unsigned byte is [Static Tile Flag 3] 1 byte
Unsigned byte is [Static Tile Flag 4] 1 byte
Unsigned byte is "Weight" 1 byte
Unsigned byte is "Layer" 1 byte
Unknown 4 bytes
Long word is "Gump" 
Offset for male chars: 50000 
Offset for female chars: 60000
4 bytes
Unknown 2 bytes
Unsigned byte is "Height" 1 byte
Char[20] is "TileName" 20 bytes
0 1 2 3 4 5 6 7 8 9 A B C D E F
00 Land Tile Flag 1 Land Tile Flag 2 Land Tile Flag 3 Land Tile Flag 4 Weight Layer Unknown Gump Unknown
10 Height TileName...
20 ...TileName

Static Tile Flag 1 (Bit-Mapped)
Bit 1 is "Liquid/Wet" Water/Blood
Bit 2 is "Blocking" Huge and havy items
Bit 3 is "Damaging" Sharp, hot or poisonous
Bit 4
Bit 5
Bit 6
Bit 7
Bit 8 is "Floor" Walkable at base position

Static Tile Flag 2 (Bit-Mapped)
Bit 1 is "Article an" -
Bit 2 is "Article a" -
Bit 3
Bit 4 is "Window, arch or door" -
Bit 5 is "Stackable" -
Bit 6
Bit 7
Bit 8 is not used -

Static Tile Flag 3 (Bit-Mapped)
Bit 1 is "Lightsource" -
Bit 2 is "Equipable item" Wappons, clothes, ...
Bit 3 is "Container" -
Bit 4 is "Map" -
Bit 5 is not used -
Bit 6
Bit 7 is "Transparent" Is used for leaves and sails
Bit 8 is "Discriptional tile" Regions, professions, ...

Static Tile Flag 4 (Bit-Mapped)
Bit 1
Bit 2
Bit 3 is "Door" -
Bit 4
Bit 5 is "Whole body - item" "British", "Blackthorne", "GM Robe" and "Death shroud"
Bit 6
Bit 7
Bit 8

Thanks to:
Cironian (UOX) and Fallo (FUSE) for a lot of info on the static tiles. I'm looking forward work with you again! ;)

Made by Ridcully
Copyright (c) 1998 Jan Lübbe. All rights reserved.