TileData.mul (1.036.288 bytes)
| 512 Blocks of [Land Tile Group] | 428.032 bytes |
| 512 Blocks of [Static Tile Group] | 608.256 bytes |
Land Tile Group (836 bytes)
| Unknown | 4 bytes |
| 32 Blocks of [Land Tile Data] | 832 bytes |
Static Tile Group (1188 bytes)
| Unknown | 4 bytes |
| 32 Blocks of [Static Tile Data] | 1184 bytes |
Land Tile Data (26 bytes)
| Unsigned byte is "Land Tile Flag 1" | 1 byte |
| Unsigned byte is "Land Tile Flag 2" | 1 byte |
| Unsigned byte is "Land Tile Flag 3" | 1 byte |
| Unsigned byte is "Land Tile Flag 4" | 1 byte |
| Unknown | 2 bytes |
| Char[20] is "TileName" | 20 bytes |
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F | |
| 00 | Land Tile Flag 1 | Land Tile Flag 2 | Land Tile Flag 3 | Land Tile Flag 4 | Unknown | TileName... | ||||||||||
| 10 | ...TileName | |||||||||||||||
Static Tile Data (37 bytes)
| Unsigned byte is [Static Tile Flag 1] | 1 byte |
| Unsigned byte is [Static Tile Flag 2] | 1 byte |
| Unsigned byte is [Static Tile Flag 3] | 1 byte |
| Unsigned byte is [Static Tile Flag 4] | 1 byte |
| Unsigned byte is "Weight" | 1 byte |
| Unsigned byte is "Layer" | 1 byte |
| Unknown | 4 bytes |
| Long word is "Gump"
Offset for male chars: 50000 Offset for female chars: 60000 |
4 bytes |
| Unknown | 2 bytes |
| Unsigned byte is "Height" | 1 byte |
| Char[20] is "TileName" | 20 bytes |
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F | |
| 00 | Land Tile Flag 1 | Land Tile Flag 2 | Land Tile Flag 3 | Land Tile Flag 4 | Weight | Layer | Unknown | Gump | Unknown | |||||||
| 10 | Height | TileName... | ||||||||||||||
| 20 | ...TileName | |||||||||||||||
Static Tile Flag 1 (Bit-Mapped)
| Bit 1 is "Liquid/Wet" | Water/Blood |
| Bit 2 is "Blocking" | Huge and havy items |
| Bit 3 is "Damaging" | Sharp, hot or poisonous |
| Bit 4 | |
| Bit 5 | |
| Bit 6 | |
| Bit 7 | |
| Bit 8 is "Floor" | Walkable at base position |
Static Tile Flag 2 (Bit-Mapped)
| Bit 1 is "Article an" | - |
| Bit 2 is "Article a" | - |
| Bit 3 | |
| Bit 4 is "Window, arch or door" | - |
| Bit 5 is "Stackable" | - |
| Bit 6 | |
| Bit 7 | |
| Bit 8 is not used | - |
Static Tile Flag 3 (Bit-Mapped)
| Bit 1 is "Lightsource" | - |
| Bit 2 is "Equipable item" | Wappons, clothes, ... |
| Bit 3 is "Container" | - |
| Bit 4 is "Map" | - |
| Bit 5 is not used | - |
| Bit 6 | |
| Bit 7 is "Transparent" | Is used for leaves and sails |
| Bit 8 is "Discriptional tile" | Regions, professions, ... |
Static Tile Flag 4 (Bit-Mapped)
| Bit 1 | |
| Bit 2 | |
| Bit 3 is "Door" | - |
| Bit 4 | |
| Bit 5 is "Whole body - item" | "British", "Blackthorne", "GM Robe" and "Death shroud" |
| Bit 6 | |
| Bit 7 | |
| Bit 8 |
Thanks to:
Cironian (UOX) and Fallo (FUSE) for a lot of info on the static tiles.
I'm looking forward work with you again! ;)
Made by Ridcully
Copyright (c) 1998 Jan Lübbe. All rights reserved.